#include "LocalShader.h"

REGISTER_SHADER(VoxelVertexShader, "MeshVoxelization\\Voxel.vert")

REGISTER_SHADER(VoxelGeometryShader, "MeshVoxelization\\Voxel.geom")

REGISTER_SHADER(LowpolyVertexShader, "MeshVoxelization\\Lowpoly.vert")

REGISTER_SHADER(LowpolyFragmentShader, "MeshVoxelization\\Lowpoly.frag")



